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RC flying and building for beginners- from a noob! [Banter Allowed]
- Quorneng
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First clip shows a full power take off but with the plane trimmed to fly straight and level flight at 85% power. No control input apart from the rudder to keep it straight. It takes off, just, continues to speed up so climbs very slowly.
In the second clip once flying speed is achieved a bit of 'up' (stick back a tiny amount) is applied to make the Tiger climb and maintain 'best climb' speed.
Rather low quality after the motion is first 'captured' from Microsoft Flight Simulator FS2002 and then 'processed' by Vimeo loosing a bit of quality at each process but it does show the principle involved.
G-ACDC depicted in the simulation is the oldest flying Tiger Moth - and the prop goes round the correct way!
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- old fart
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There is nothing like a dream to create the future.
Electrickery is the work of the devil.
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- Klipkopwildlife
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- I'm supposed to be retired!
Do it now, you may never get another chance
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- Sarah-Jane Smith
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Good vid Owen, the commentators in the flight tower made me chuckle!!
Thank you oh wise ones, beardie and simon hehe- I have that now down to a tee, just wanted to make sure sim wasn't doing something different to a real flight- take off is sorta now in the bag (though on one sim had to click on the expo on the rudder otherwise it just went round and round in circles and getting it straight to take off was hard work.....so my next question is........... what the blinkin' nora is the reason for that?
I wish I was a glow worm, a glow worm's never glum.
Cos how can you be grumpy when the sun shines out your bum?!
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- Quorneng
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As the air leaves the prop it is not only going backwards fast but it is also corkscrewing round at the same time. When close to the ground the drag of the ground's surface causes the air stream to bend so it hits the fin at an angle which makes the plane want to turn even though it is still stationary on the ground.
The more powerful the plane the worse this tendency becomes. On the most powerful single engine tail dragger war birds you had open the throttle progressively and even then you needed lots of rudder to keep straight until the speed had built up.
Even low powered model planes have a relatively high thrust to weight ratio so plenty of rudder is needed at the early stages of the take off.
Just make thing a bit more complicated the engine torque will try to make the plane bank as the wheels leave the ground so it may also require a bit of aileron to keep a straight and wings level take off.
The A cert requires:
"Take off should be reasonably straight with the model not being pulled off the ground too soon."
It needs practise to do well.
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- The Beard
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- Garry Pollard
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Garry
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- Sarah-Jane Smith
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I sort of get the meaning behind expo and how exponential rates allow for smoother control at speed while keeping "full surface throws" (not sure what that bit is though) for slower speeds........without it enabled stick movement and servo movement are the same (eg if stick is moved 50% servo moves 50%), with it enabled the movement between stick and servo differs BUT on the sim, if I dont have a cross in the box for expo for the rudders plane goes round and round in circles on the runway before take off and i have to battle to get it on a straight run. If i put a cross in the box for exp plane easier to taxi in a straight line before take off
WHY?? (sorry for asking daft questions)
I wish I was a glow worm, a glow worm's never glum.
Cos how can you be grumpy when the sun shines out your bum?!
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- Garry Pollard
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- Sarah-Jane Smith
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The rudder is broke too, lol I know this sounds daft on a sim but I swear it is broke lol, was practicing figure of 8's using rudders and can move clockwise but not anti clockwise.
Either that or i have managed to break the plane on the sim haha!!
It is the freebie R/C desk pilot am using, will go back to aerofly I think
Thanks guys, will remember all this when Dotty gets going
I wish I was a glow worm, a glow worm's never glum.
Cos how can you be grumpy when the sun shines out your bum?!
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- Quorneng
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I think you may need to 'calibrate' your Tx controls to the sim. In other words you 'teach' the sim the range of each stick movement and where its neutral point is.
There should be a option 'Calibrate Joystick' on the sim to do this. It will include the necessary instructions. Once completed it wont need doing again (unless you change your TX!)
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- Sarah-Jane Smith
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Even I can't surely crash and break a sim!! (errr............
The trainer plane Simon, has that got ailerons AND rudders (I cant remember if it was one or the other now)? cos will practice with a plane that is similar if can find one on the sim
I wish I was a glow worm, a glow worm's never glum.
Cos how can you be grumpy when the sun shines out your bum?!
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- The Beard
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- Quorneng
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Normally on mode 2 this would be the left hand stick for rudder (steering) and throttle (power) with the right hand stick for elevator (climb and dive).
To make it behave in a similar way to your Cub I have put the rudder on the right hand stick so once in the air it behaves more like a plane with ailerons i.e. sideways on the right hand stick makes it bank.
Forget what actually moves but just treat it as if it were normal Mode 2, ailerons, elevator and throttle but with no rudder.
I have now fitted the Orange Rx in it and in such a way that is it easily removable (but still all connected) so it can be bound to your Tx.
We must arrange to do this and then it is all yours.
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- The Beard
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